Knowing this little tidbit early on may save you a lot of debugging later on. So even if all of the coding for all events is 100% correct, especially for parallel events, not having them run in the right order could cause undesirable issues. If those events were to be processed first, they would not be getting the most updated information and their process could break. The reason being that some of the data it will generate may need to be called by other parallel event at the moment the player enters the map.
For this project, it is very important that NavSys is the first parallel event that is placed on a map.